Titanfall 2 Review kukugames

  •  Genre: Shooter, first person
  • single and multi player
  • Games from the same developer: Call of Duty
  • Offer: Namco


good futuristic story
interesting story from the begining to the end
it gives us the filling of a good film


main game keep is interesting all the way to the end
variety in stage design
if we lose, restarting is very fast
missions variety
before battle we are getting useful directions
single player is a good training for multiplayer
shorter than the games of its genre


addictive action
good in game controls explanation
epic boss battles
interesting platforming sequences
we are getting used to controls immediately
parkour controls are very helpful


characters polygons(model complexity)
background polygons(model complexity)
characters textures
background textures
effects and lighting
stable frame rate
60 frames per second
weapons details


good soundtrack
voice acting
sound effects
ambient sound effects

Οnline Competitive

customization encourages players to pick their own gamestyle
options make matchmaking easier
one of the best online competitive of its genre
many interesting unlockables
you can fully customize your character before battle
we can find people online
tactics are required in online
gameplay speed online and offline is almost the same
very stable online from the first day
some modes do not have people at all
Conclusion - Rating

equal with the best games of its genre in
most sections


Similar to its predecessor, the game is a first-person shooter in which players can control both the pilot, and the Titans, mech-style exoskeletons. The pilot has an arsenal of abilities which enhance their efficiency during combat. These abilities include invisibility cloaking and parkouring, such as double-jumping, zip-lining and wall-running with the use of a jump kit.[1] These movements can be chained together in order to travel between locations quickly.[2] The pace of parkour is significantly slower than its predecessor to ensure that the game is more accessible to new players. Matches were described to be "predictable", so that players can have sufficient time to react to its surroundings.[3][4] The game introduces seven new gameplay mechanics: a sliding mechanic, the pulse blade, which is a throwing knife that reveals the location of any nearby enemy, the holo-pilot, a holographic pilot that mimics players action to confuse enemies, and a grappling hook, which can be used to slingshot players to a building or an enemy it attaches to. The game also features a progression system similar to the first game, but more weapons and weapon customization are included.[5] When the player executes an enemy, the perspective automatically shifts to third-person.[6]
When the players gained enough points to summon a Titan, a Titan then descends from the sky.[7] Titans are significantly slower than the pilots, but they have stronger firearms and are more powerful. The models from the first game were modified, and six loadout locked titans are introduced. Scorch is an Ogre-class Titan that possesses loadout that is centered around incendiary weaponry. Ion is an Atlas-class Titan that can kill enemies using its directed-energy arsenal. Ronin is a Stryder-Class Titan that specializes in close quarters combat and can wield a enormous sword. Legion is an Ogre-class Titan that utilizes an assortment of ballistics designed for defense and controlling combat zones. Tone is an Atlas-class Titan that focuses mainly on its lock-on weapons. Finally, Northstar is a Stryder-Class Titan that excels in precision attacks, setting traps and is the only Titan that has the ability to fly. The customization options featured are compared to the Street Fighter franchise, in which the Titans abilities have little modifications while its appearances can be extensively customized. Artificial intelligence allies and enemies also return in some of the games multiplayer modes.[5]
Unlike the first iteration, this game has a single-player story campaign.[8] It features a linear story, but levels are similar to open-ended arenas which offer players multiple paths to explore.[9] Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, or using the long-ranged or short-ranged weapons provided in the game to assault enemies. In addition, the game features platform elements, which task players to make use of Coopers parkour abilities to solve environmental puzzles, and access the previously inaccessible areas. Some weapons are level-specific, and can only be used in certain regions, though Mackey McCandlish, the games designer, confirmed that the game would not have any extensive grinding element, and that it would be similar to the recent reboots of both the Wolfenstein series and the Doom series.[1][10] Players can also communicate and talk to the Titan during the campaign, a mechanic designed to add personality to the characters and depth to the world.[4]
In addition, the skill system is improved, and players are rated based on their performance in a multiplayer match, regardless of whether their team wins or loses. Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match.[11] The game also introduces a new features called "Networks", which allows players to form a group, similar to a guild. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network.[3]


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