Uncharted 4: A Thiefs End Review kukugames

  •  Genre: Action Adventure
  • single and multi player
  • Previous game of the series: Uncharted 3
  • Games from the same developer: Last of Us
  • Offer: Sony


natural movement of characters in cinematics
realistic story
interesting characters
cinematics blend nicely with gameplay
interesting story from the begining to the end
lip synchronization and facial expressions match perfectly with voice
well written dialogues
story keep us playing
impressive faces in videos
mistakes in direction


stages with many paths
long enough single player for its genre
main game keep is interesting all the way to the end
if we lose, restarting is very fast
no loading interruptions
satisfying game size
trying to add more depth in the series
no worthy optional secrets and items to find
radical changes in the series needed
few hours into the game and we sto expecting design surprises
there is always a box to climb when we need it


effective handling
opponents artificial intelligence
many difficulty levels
interesting platforming sequences
too much action
enemies intelligence changes with difficulty
every bullet counts in hard
very easy platforming
stealth does not work in hardest difficulty


characters polygons(model complexity)
background polygons(model complexity)
background textures
draw distance
effects and lighting
convincing world
very sharp graphics
all animations are perfect
best graphics in game to date


good soundtrack
voice acting
sound effects
ambient sound effects
character's shouts

Οnline Competitive

some interesting modes
options to make matchmaking easier, needed
connection quality vastly affect handling accuracy and gameplay
no penalty for the those abandoning fights
Conclusion - Rating

equal with the best games of its genre in
many sections


Uncharted 4: A Thiefs End is an action-adventure game played from a third-person perspective, with platform game elements. The player assumes control of Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a grappling hook and perform other acrobatic actions. Drake can use various firearms such as assault rifles, pistols and grenades to kill enemies. Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and kill them without being noticed. The melee combat system was reworked to avoid the presence of quick time events, and Drake can control vehicles directly.
While the game is linear, environments feature multiple paths for the player to explore. Maps are significantly larger than the previous games in the franchise, with the explorable area being 10 times larger than the previous games. The artificial intelligence (AI) of enemies is enhanced; they are now able to respond to the players actions more responsively, coordinate tactics, and cooperate with each other. The AI of Drakes companions, including Sam and Sully, are improved and they assist Nathan in combat situations, though the player can not directly command them. A dialogue tree is introduced, though it does not affect the storys progression. The transition between cutscene and gameplay sequences has been described as "seamless". Extra visual filters and modes, such as a zero-gravity mode, bullet time gameplay, and a cel-shaded artstyle, can be unlocked by using points players collected in the main game.
Competitive multiplayer is featured in the game. Players play as different characters in the series, and are tasked to defeat their opponents. Treasures can be found in all maps, which can be used to purchase items and weapons. Multiplayer features "Mysticals", supernatural power-ups that boost players ability. For example, the "Wrath of El Dorado" damages all opponents standing next to it, while the "Cintamani Stone" can heal both players and their teammates. Sidekicks are AI-controlled companions that can be summoned to assist players. The Hunter can immobilize its closest opponent for an easy KO, the Savior can provide medical support and ammo to players, the Sniper can attack opponents through the use of sniper rifles, and the Brute can attack enemies using a heavy machine gun. Plunder mode returns, though it was scaled back to support eight players. According to Naughty Dog, vehicles for the competitive multiplayer modes, and a cooperative multiplayer mode, could be introduced after the games launch.
After the final multiplayer beta for the game had ended, some fans expressed their disappointment at the absence of Steve Valentine, the voice actor of fan favourite character Harry Flynn. On March 7, 2016, Naughty Dog community strategist Arne Meyer addressed his absence and claimed that whilst they appreciated the fan feedback, Valentine was offered the role, but could not come to an agreement with the studio and developer to return.
On May 2, 2016, Naughty Dogs lead game designer Robert Cogburn outlined the road map for the games multiplayer, citing that "all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay". He emphasized that this will mean "Uncharted 4s multiplayer community will not be fragmented by different types of downloadable content (DLC) and that this approach will "represent an entirely new direction for Naughty Dog".


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