Dark Souls 3 Review kukugames

  •  Genre: RPG
  •  
  • single and multi player
  •  
  • Offer: Namco
  •  

Story


positives
interesting characters
cinematics blend nicely with gameplay
quality fantasy atmosphere and story
atmospheric cinematics
the feeling of anxiety and terror is there throughout the game

Design


positives
stages with many paths
balanced complexity with sufficient number of options and customization
interesting world design make us want to explore
clear menus with explanations make gameplay easier
main game keep is interesting all the way to the end
interesting for multiple playthroughs
optional secrets and items worth finding

Gameplay


positives
effective handling
opponents artificial intelligence
exploration and gameplay fits nicely together
skillful combat
epic boss battles
variety of artificial intelligence for every opponent type
many skills give variety to gameplay
we need to fight almost every enemy differently
increased difficulty makes the game addictive
controls are vecontrol response is always instant
inertia in player movement is carefully crafted
every weapon completely changes gameplay
controls response helps defence
negatives
more interesting puzzles needed for this kind of game
more changes from the last game of the series needed

Graphics


positives
characters polygons(model complexity)
background polygons(model complexity)
characters textures
background textures
effects and lighting
open world pushes hardware
atmosphere
negatives
frequent and tense frame drops
mostly far below 30fps

Sound


positives
good soundtrack
sound effects
ambient sound effects
atmospheric narration
atmospheric tracks

Οnline Competitive


positives
we can find people online
tactics are required in online

Cooperative online against CPU


positives
good online cooperative
a friend can join to our world
Conclusion - Rating

equal with the best games of its genre in
most sections


wiki


Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the games gameplay design followed "closely from Dark Souls II". Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons but they are mainly used to deflect enemies attacks and protect the player from suffering damage. Each weapon has two basic types of attacks, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftwares previous game, Bloodborne. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, with a returning magic system from Demons Souls, now known as "focus points" (FP). When performing spells, the players focus points are consumed.
There are two separate types of Estus Flasks in the game, which can be allotted to fit a players particular play style. One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points. Combat and movements were made faster and more fluid in Dark Souls III, with several players movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points. The game places more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration. The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted. The game features multiplayer elements, like the previous games in the series.

comments

comments powered by Disqus
Back to Top