Cosmic Encounter (Fantasy Flight) Review kukugames

  •  Genre: Board Strategy
  • Players: 3-5


good space theme


battles from the beginning to the end
quick battles
no boring back and forth
all play until the end
interesting for all until the end
more than one winners
right amount of luck
many strategic choices
we are picking a random special power in each game, from a wide range
extreme level of player interaction
players relationships tested
in every battle alliances allowed and help is asked
we participate in battles even though it's not our turn
luck is favored if all asking for help


cute ships
nice cards
uninteresting graphics in cardboard pieces

Setup - Store

expansions fit in the box
race choice takes time
box arrangement is not practical

About players number

more players can play with expansions
does not work well with three
Conclusion - Rating

equal with the best games of its genre in
most sections


Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to break one of the rules of the game, trying to establish control over the universe, . In 1992, a new edition of Cosmic Encounter won the Origins Award for Best Fantasy or Science Fiction Boardgame of 1991[1] and placed 6th in the Deutscher Spiele Preis. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.[2]
Cosmic Encounter is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to six players, although official rules exist for playing with as many as eight players.


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