The Order: 1886 Review kukugames

  •  Genre: Action Adventure
  •  
  • single player
  •  
  • Games from the same developer: Daxter
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  • Offer: Sony
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Story


positives
direction
natural movement of characters in cinematics
complex but interesting screenplay
interesting characters
cinematics blend nicely with gameplay
good addition of historic elements
atmospheric narration
story keep us playing

Design


positives
transition between stages improves cinematic feeling
few configurations needed before we start
no delays from loading
negatives
stages needed more than one paths

Gameplay


positives
effective handling
many difficulty levels
good in game controls explanation
targeting gives us a satisfying feeling
all gameplay parts are interesting
negatives
does not add important new ideas to the genre
more interesting puzzles needed for this kind of game

Graphics


positives
characters polygons(model complexity)
background polygons(model complexity)
characters textures
background textures
animation
effects and lighting
stable frame rate
impressive antialiasing gives a very clear picture
atmosphere
very sharp graphics
best graphics in game to date
negatives
limited world does not push hardware
top and bottom black lines only help system resources

Sound


positives
good soundtrack
voice acting
sound effects
ambient sound effects
many sounds clearly identifiable
atmospheric narration
Conclusion - Rating

equal with the best games of its genre in
many sections


wiki


In Helldivers, the players need to learn to coordinate their actions during chaotic combat, to complete objectives and to avoid friendly-fire casualties. The game is set in a procedurally generated universe where the community must fight three different enemy species to ensure the survival of Super Earth. Gameplay takes place on procedurally-generated missions where players must accomplish a series of objectives. Unlike many similar games where fighting certain enemies in a certain order is mandatory, the players make their own decisions about where to drop, whether to go on foot or in vehicles, in what order objectives should be completed and when to call down certain pieces of equipment, referred to as stratagems within the game. Before missions, the players select from a wide variety of weapons and equipment; some strategems drop a cargo pod containing heavy weapons or vehicles to be operated by players, while others consist of orbital strikes, airdropped minefields or other support firepower.
To win, players must fight or sneak through enemy-controlled territory, complete objectives, and call a dropship to extract them from the planet. Outside of certain trophies/achievements, there are no rewards granted for simply killing enemies, which are endless. It is possible to hold out indefinitely against waves of defenders, calling in more and more ammunition and defenses and racking up huge kill counts, without making the slightest progress toward winning the mission.When the game was shown during Gamescom 2013 the games difficulty included three levels: Challenging, Hard, or "Hell Dive". The build presented at E3 2014 and Gamescom 2014 however indicated there to be more than nine difficulties, depending on which planet the player chose. The final game does indeed feature one global difficulty level within which the player can choose an easy or hard planet.
Once on the planets surface, players follow an escalating pattern. Weak enemy patrols crisscross the planet semi-randomly, keeping watch on objectives. Players can see nearby patrols on the radar, try to avoid them, or kill them before discovery. If they spot the player, they will quickly sound an alarm, calling in front-line troops to fight the players and interfere with completing objectives. Endless troops can pour in forever if the players continue to set off alerts. If the player can kill or escape from the responders without new alarms going off, the map will quiet down, giving players an opportunity to advance without resistance until the next alarm goes off. When all objectives are completed or failed, the players call the dropship. It takes 90 seconds to arrive, and during that time, hostiles are strongly attracted to the landing zone for a final fight. Entering the dropship completes the mission.
The story mode retains the same faction-based storyline and returns with seamless cutscenes. In addition, each of the characters of the "Other" faction has one scenario dedicated to them, forming a loose "Other" faction story mode, in a first for the series. Stages now have more freedom of progression for the player, unlike the previous installment, which was strongly preset in means of stage routes. A selection of up to four characters will be offered for each stages in Story Mode, instead of controlling a pre-defined character; the mission objectives in each level differ based on the character chosen. The story has been entirely rewritten, with each of the four factions stories dividing into a historical path and a hypothetical path at a critical portion of their stories. Each mission may have a number of optional objectives which unlock additional side story missions or alter the course of history, such as the moment where the flood attack in Fan Castle fails and therefore saves Guan Yus life from being extinguished and therefore in relation also saves Zhang Fei from the betraying officers. In order to unlock the hypothetical path, players must complete all of the optional objectives in both the main and side stories prior to the critical point of the storyline. The game also allows a co-op play of the story mode and it can be played both offline and online. However, online co-op is only available on the PS3, and Xbox 360.
The PC version does not have online multiplayer. In the previous installment to the franchise, Dynasty Warriors 7, the story mode was only single-player.
Xtreme Legends adds an additional storyline for Lu Bus forces, primarily focused on Lu Bu, Chen Gong, and Zhang Liao. In addition, a series of hypothetical missions are added to the four main kingdoms storylines, mostly recreating historical events with a slight hypothetical twist (for example, one Wei mission is premised on Cao Cao sparing Lu Bu after the Battle of Xiapi and utilizing him in the Battle of Guandu, while a Shu scenario has Liu Bei turning to Sun Ce rather than Cao Cao after the Battle of Xiaopei). Each of the three main kingdoms contains a two-part "mini-campaign" centered around the new character introduced to their respective factions (Yu Jin, Fa Zheng, and Zhu Ran), while the Jin faction, having no new characters, has a three-part mini-campaign featuring a fictional version of Zhong Huis Rebellion. Each campaign concludes with a whimsical side-story mission, not set to any particular timeline. Additional "Other" scenarios are also included for the Other faction.
The music for the hypothetical portion of each Story Mode is taken from earlier Dynasty Warriors installments, with four pieces specifically remixed for this game (one each from Dynasty Warriors 3, 5, 6, and 7). Furthermore, the four kingdom leitmotifs introduced in Dynasty Warriors 7 return and are further expanded upon in the soundtrack of Dynasty Warriors 8; Xtreme Legends adds a kingdom leimotif for Lü Bus faction based on his recurring theme.
Free mode returns for the first time since Dynasty Warriors 6 in terms of main game. Players will be given opportunity to play as an opposing faction in the stages a la Dynasty Warriors 3 and 4, instead of being forced to play in a faction as in Dynasty Warriors 7: Xtreme Legends.

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