Escape Dead Island Review kukugames

  •  Genre: Action Adventure
  • single player
  • Games from the same developer: War of the Vikings, War of the Roses
  • Offer: Enarxis


speech is very well given and totally deserves our attention
exaggerations and lack of realism
lip synchronization is very bad


clear menus with explanations make gameplay easier
few configurations needed before we start
main game keep is interesting all the way to the end
no delays from loading
impressively fast menus
weapon variety
open world without loading
if we lose, restarting is slow


effective handling
opponents artificial intelligence
difficulty increases over time
simple controls
enemies hear everything
more enemy variety needed


background polygons(model complexity)
effects and lighting
characters polygons(model complexity)
bad cartoonish graphics


sound effects
ambient sound effects
Conclusion - Rating

equal with the best games of its genre in
few sections


Escape Dead Island is a third-person action-adventure video game with an emphasis on stealth and melee combat, with some gunplay. Players can crouch to sneak up on enemies and execute them from behind, or engage enemies in melee by swinging a melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move. Specific enemies can be locked onto to focus the camera and the players attacks on them. A silenced pistol and a shotgun are available and can be aimed and fired from an over-the-shoulder third-person perspective, but ammo is limited. The game lacks the RPG-like elements of the main Dead Island games; there are no player levels, and weapon selection is non-customizable, with weapons being collected at fixed points in the games story. As a journalist, the player character carries a camera that can be used to take pictures of significant objects in the game environment, causing the character to comment on them. The player characters deteriorating mental state plays a significant role in gameplay, with many unreal events occurring such as buildings falling from the sky, or the player abruptly transporting from one location to another when attempting to cross a room. The game uses a cel shaded graphics style.


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