Sniper Elite 3 Review kukugames

  •  Genre: Shooter, third person
  • single and multi player
  • Previous game of the series: Sniper Elite 2


realistic story
simple screenplay that fits nicely
atmospheric narration


stages with many paths
good map
interesting world design make us want to explore
clear menus with explanations make gameplay easier
few configurations needed before we start
optional secrets and items worth finding
many unlockables
exploration opens new missions
worth going back to previeous areas for exploration
stages have satisfactory length
if we lose, restarting is very fast
bodies and drops remain in game no mαtter hwo much we move on
frequent checkpoints save us from unnecessary repetition
bugs do not affect our progress


effective handling
opponents artificial intelligence
many difficulty levels
addictive action
exploration and gameplay fits nicely together
very realistic
we can progress with stealth gameplay
good in game controls explanation
all the game can be played stealth
enemies hear everything
we can cover our traces effectively
good sniper gameplay


characters polygons(model complexity)
background polygons(model complexity)
draw distance
effects and lighting
stable frame rate
impressive antialiasing gives a very clear picture
good 3D


sound effects
ambient sound effects

Οnline Competitive

customization encourages players to pick their own gamestyle
usually good connection
you can fully customize your character before battle
common experience progress online and offline
matchmaking can take a while

Cooperative online against CPU

good adaption from single player to online coop
in cooperative enemies increase to balance difficulty
many interesting unlockables
main single player can be played from network

Cooperative offline


bad cooperative mode
Conclusion - Rating

equal with the best games of its genre in
many sections


The game retains and builds on the mechanics of Sniper Elite V2. Players go through large battlefield maps based on the North African conflict.
The sniper rifle is the players primary weapon, though additional weapons, including submachine guns and pistols, silenced or not depending on the situation, are available. In addition to hand grenades, the player can deploy tripwire booby traps, land mines and dynamite. Binoculars can be used to tag enemies, displaying their position and movements. The player-character must hold their breath to properly line up the shot. A red icon appears in the scope, marking the projected point of impact. There are weapon parts spread out all over the game, found when looting dead enemies, allowing players to customize their weapons in the predeployment menu; the menu also allows equipment loadouts.
Stealth mechanics have been reworked. An eye icon squints or opens to denote the players level of detection by the enemy. Enemy soldiers will also have a circle meter over their heads to indicate alert status. Players are also forced to relocate periodically to prevent detection with a white ghost image to mark their last known position and the enemy will search a wider area. As in the previous game, loud sounds may be used to mask sniper shots.
A points system is instituted for actions such as stealth close-combat or sniper kills, with the points accumulating towards promotion to higher ranks. Players can go around the map to collect special reward items such as collectors cards and unlock sniper nests. Journal pages also provide further backstory into the events of the game.
V2s X-Ray kill cam system is retained as well. Where the previous game only shows the bodys internal structure at point of impact, the new game expands to visualize the rest of the cardiovascular, skeletal, and muscular systems. The player can still target vehicles, but now has a chance to shoot the engines and disable the vehicle.
Multiplayer in Sniper Elite III consists of 5 modes of competitive gameplay; Team deathmatch, Deathmatch, Distance King, No Cross and Capture the flag. There is a large selection of maps to play on with large open environments.


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