Grid Autosport Review kukugames

  •  Genre: Racing
  • single and multi player
  • Previous game of the series: Grid 2
  • Offer: Namco


long enough single player for its genre
clear menus with explanations make gameplay easier
few configurations needed before we start
many stages
no delays from loading
many famous car models
upgrades only in online mode


effective handling
opponents artificial intelligence
very realistic
huge change from the last game of the series
many cameras
realistic crash mechanical damages


background polygons(model complexity)
background textures
draw distance
effects and lighting
vehicle polygons(model complexity)
vehicle textures
car damage is very realistic
no quality reduction in split screen


good soundtrack
sound effects
engine sounds
crashing sounds

Οnline Competitive

usually good connection
we can find people online
variety of tournaments
opponents available in all modes
good statistics and leaderboards needed
Conclusion - Rating

equal with the best games of its genre in
most sections


In Grid Autosport, the player acts as a racing driver with opportunities to start and build their own racing career via the single-player Career mode, enter competitions with fellow players on the web via the multiplayer Online mode, customise their racing experience (vehicle, circuit, race type, difficulty, etc.) to their own tastes via the single-player Custom Cup mode, and play against each other via the multiplayer Splitscreen mode.
The Career mode is divided into seasons before which the player each time has to choose between offers from the games racing teams. The teams – including the best-in-the-business Ravenwest, making a return from Race Driver: Grid – each have different season objectives and sponsor objectives, the achievement of which earns extra experience points (XP) for the players besides those received for their results. Online racing is conducted via RaceNet, Codemasters own community hub, on which players can form racing clubs, earn XP and cash as they race and fulfill sponsor objectives, then use their earnings to purchase and upgrade vehicles. Soon after the games release, they were also presented with sets of specific challenges, called RaceNet Challenges, announced by Codemasters.
Grid Autosport emphasises the concept of racing disciplines, making them into the new event categories. There are five main categories: Touring, Endurance, Open Wheel, Tuner, and Street. During Career mode, the player picks a particular event in one of these categories, with each event (a string of races) making up a season. Each discipline features markedly different cars and race types. The latter include standard Races, Endurance races with tire wear enabled, Time Attack events, Drift events, and - as downloadable content (DLC) - Time Trials, Drag and point-to-point Sprint races. These are all accessible in Custom Cup mode as well, in which the player can also choose to participate in certain special event types, such as Checkpoint, Eliminator and Demolition Derby.
The cars in the disciplines of Grid Autosport are further divided into tiers and classes of various strength. Some of the highlights of the vehicles on offer are the contemporary BTCC (Class C), Stock Car Brasil (Class A) and V8 Supercars (Super Tourers) of the Touring discipline (e. g. Chevrolet Cruze, Honda Civic, Holden VF Commodore), the present-day and classic GT cars of the Endurance discipline, like the Mercedes-Benz SLS AMG GT3 (Category B) and the Ford GT40 Mk I, the Dallara DW12 chassis of the IndyCar series (Formula A) from the Open Wheel discipline, American muscle cars (e. g. the Ford Mustang Boss 302), among others, representing the Tuner discipline and the likes of the Bugatti Veyron 16.4 Super Sport and the Koenigsegg Agera R (Hypercars) representing the Street discipline. In total, including DLCs, the game features 103 cars.
In the case of the tracks, the main emphasis is on real-world permanent circuits which make up the majority of the courses in the game. These range from classics, such as Spa-Francorchamps, Brands Hatch, Mount Panorama and Indianapolis, to more modern facilities, like the Circuit of the Americas, Sepang, the Red Bull Ring and the Yas Marina Circuit in Abu Dhabi. City locations with fictionally lined, but mostly real-world streets of San Francisco, Paris, Dubai etc., and - as DLCs - fictional point-to-point tracks in authentic settings complete the picture. In all, players are able to race on 15 real-world permanent circuits, 2 fictional permanent circuits, 7 street circuits, and 4 point-to-point tracks, including additional content, for a total of 28 locations with over 130 configurations.
Focusing on providing a more realistic driving experience, the studio revamped its damage model, adding new elements, such as a wear and tear system, which means car parts lose performance through general use, and a suspension damage system. It also introduced a new team radio philosophy in which the player itself can request information on car damage, gaps, rival position and teammate position. The player can also ask its engineer to instruct their teammates to attack, defend or hold their position. By popular demand, Codemasters retained its unique Flashback feature from previous Grid installments with which the players can rewind their races a few seconds and resume it earlier, if needed. Cockpit view also made a return, after being absent, very much to the dismay of the core fanbase, in Grid 2.
Aside from such elements, the developers generally decided to strip the game down and do away with everything that stood in the way of raw racing. These features included Grid 2’s narrator-driven career mode and superfluous menus. The latter received a more simplistic look.


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