Dark Souls 2 Review kukugames

  •  Genre: RPG
  • multi player only
  • Previous game of the series: Dark Souls
  • Offer: Namco


natural movement of characters in cinematics
simple screenplay that fits nicely
nice story narration while playing
cinematics blend nicely with gameplay
cinematics handled with care and make us watch them carefully
theatrical atmosphere


many options give every player different experience
balanced complexity with sufficient number of options and customization
interesting world design make us want to explore
clear menus with explanations make gameplay easier
few configurations needed before we start
interesting sidemissions
interesting for multiple playthroughs
optional secrets and items worth finding
many unlockables
enemy set pieces and flow change in every stage
exploration opens new missions
worth going back to previeous areas for exploration
impressively fast menus
no matter how much we progress we won''t get too stronger; new and old players are balanced that way
equipment market has a very good interface
if we lose, restarting is very fast
bodies and drops remain in game no mαtter hwo much we move on
special rooms need skillful approach to be completed
stages are connected and action is never interrupted
we are able to approach missions with more than one ways
easy to find our missions
before battle we are getting useful directions
game motivates us to do side objectives before progressing to the main story
items from merchants are very useful
good mix of races classes and skills
traveling and exploration in order to reach new locations is interesting
weapon variety
stages are wide open areas
no bugs despite the huge amount of items we collect


effective handling
opponents artificial intelligence
difficulty increases over time
addictive action
exploration and gameplay fits nicely together
multiple ways for direct attack
we can progress with stealth gameplay
skillful combat
good in game controls explanation
epic boss battles
variety of artificial intelligence for every opponent type
many skills give variety to gameplay
we are getting used to controls immediately
realistic feel of weapons
stats and information make resource management very simple
with in game help, games logic becomes clear
we need to fight almost every enemy differently
very fast action with responsive controls
smart details and tricks surprise us
enemies hear everything
easy to understand the use of skills
enemies use the best path to attack us
increased difficulty makes the game addictive
items we find often have more than one use
controls are vecontrol response is always instant
every weapon completely changes gameplay
magic is equally effective
good balance of difficulty and strength that our character accumulates
smart traps
more interesting puzzles needed for this kind of game


characters polygons(model complexity)
characters textures
background textures
variety of background graphics
at least 30fps all the time
no bugs


voice acting
sound effects
ambient sound effects
many sounds clearly identifiable
atmospheric narration
crashing sounds
Conclusion - Rating

equal with the best games of its genre in
most sections


Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its unforgiving difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits. Unskillful play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demons Souls, each time upon death, the players maximum health is reduced (to a certain lower limit) until the player expends a rare item to reverse it. The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and as "money" for purchasing items from shops. Upon death, the players entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
Multiplayer in Dark Souls II is the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another players game world, or player-versus-player through "invading" other worlds. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
Dark Souls II allows the games difficulty to be adjusted by mechanics built into the game. The game designers placed powerful items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the games difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay the player will retain their levels, souls, and most items.


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