Lightning Returns: Final Fantasy 13 Review kukugames

  •  Είδος: Παιχνιδι ρολων (rpg)
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  • ενός παίχτη
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  • Παιχνίδια από τον ίδιο κατασκευαστή: Final Fantasy 13-2
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  • Διάθεση: CD Media
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Yποθεση


θετικα
σκηνοθεσία
φυσική κίνηση στα βίντεο
προσεγμένη φουτουριστική υπόθεση
σύνθετο άλλα ενδιαφέρον σενάριο
συναισθηματικό δέσιμο με τον κύριο χαρακτήρα
εντυπωσιακά βίντεο

Δομη


θετικα
ανοιχτός κόσμος γεμάτος περιεχόμενο
καλός χάρτης
ενδιαφέρουσα σχεδίαση του κόσμου, μας κινεί το ενδιαφέρον για εξερεύνηση
το κυρίως παιχνίδι είναι ενδιαφέρον μέχρι το τέλος
δεν καθυστερούμε με φόρτωση
η αγορά που ψωνίζουμε εξοπλισμούς είναι πολύ εύχρηστη
τα μενού για να στήσουμε τον χαρακτήρα μας είναι πολύ εύχρηστα
ζωντανός κόσμος με αρκετές λεπτομέρειες κάνουν το παιχνίδι πιο πειστικό
το σύστημα αναβάθμισης του χαρακτήρα μοιάζει με δικτυακού rpg
ποικιλία στις αποστολές
συχνή αυτόματη αποθήκευση (checkpoint) μας γλιτώνει από αχρείαστες επαναλήψεις
το ταξίδι και η εξερεύνηση για να πάμε για νέες τοποθεσίες έχει ενδιαφέρον
ποικιλία στα όπλα
αρνητικα
έλλειψη ενδιαφερόντων υπό αποστολών
δεν υπάρχει λόγος να το ξαναπαίξουμε
η φόρτωση αρένας κάθε φορά που έχουμε μάχη μπορεί να κουράσει

Gameplay


θετικα
τεχνητή νοημοσύνη αντιπάλων
προσθέτει νέα στοιχεία στο gameplay του είδους
απλός χειρισμός
η μάχη θέλει πολύ επιδεξιότητα
καλή επεξήγηση χειρισμού μέσα στο παιχνίδι
επικές οι μάχες με τους αρχηγούς
διαφοροποίηση τεχνητής νοημοσύνης σε κάθε είδος εχθρού
πολλές ικανότητες(skills) δίνουν ποικιλία στο gameplay
με τις βοήθειες κατά τη διάρκεια του gameplay κατανοούμε την λογική του παιχνιδιού
παρόλη την πολυπλοκότητα του παιχνιδιού δεν συναντάμε λάθη και κολλήματα
η αυξημένη δυσκολία κάνει το παιχνίδι εθιστικό
τα μαγικά είναι εξίσου αποτελεσματικά
καλή ισορροπία της δυσκολίας και της δύναμης που αποκτά ο χαρακτήρας
χρήσιμο που μπορούμε να αποφύγουμε τους εχθρούς
αρνητικα
αφύσικη αίσθηση των όπλων
κάποιοι θόρυβοι που κάνουμε θα έπρεπε να γίνονται αντιληπτοί από τους εχθρούς

Γραφικα


θετικα
πολύγωνα(πολυπλοκότητα μοντέλων) χαρακτήρων
πολύγωνα(πολυπλοκότητα μοντέλων) σκηνικών
επιφάνειες(textures) στους χαρακτήρες
επιφάνειες(textures) στα σκηνικά
βάθος σχεδίασης(draw distance)
φυσικότητα κίνησης
επιφάνειες(textures) προσώπων
μεγάλη ποικιλία χρωμάτων
ποικιλία γραφικών στους εχθρούς

Ηχος


θετικα
ωραίο μουσικό θέμα
φωνητική υποκριτική
αρνητικα
ηχητικά εφέ
Συμπέρασμα - Βαθμός

ισάξιο με τα καλύτερα παιχνίδια του είδους του
σε αρκετούς τομείς


wiki


The player directly controls the character Lightning through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can also turn the camera around the character, which allows for a 360° view of the surroundings. The world of Lightning Returns, as with Final Fantasy XIII and its sequel XIII-2, is rendered to scale with the character, who navigates the world on foot. In one of the areas, the player can use chocobos, a recurring animal in the Final Fantasy series. The player is able to freely navigate the games open world layout, explore towns and country areas, and accept quests from various non-playable characters (NPCs). Lightning is also able to sprint for limited periods, climb up ladders and jump freely. The game features three difficulty levels: Easy, Normal and Hard, the latter of which is unlocked after first completing the game. There is also a New Game+ option, whereby players can start a new game while carrying over their equipment and stats from a previous playthrough. The in-game clock runs continuously during normal navigation, with one in-game day equating to two to three hours in real time on Easy mode and one hour on Normal and Hard modes. The timer starts out at seven in-game days, but can be extended to a maximum of thirteen days. The timer stops during cutscenes, conversations and battles. Lightning can also pause time using an ability called Chronostasis.
Quests are directly linked to Lightnings growth: as she completes quests, her stats are boosted, with the main story quests yielding the biggest boosts. Many side quests can only be obtained at certain times, since the real-time build of the world means NPCs are in constant movement, and only appear in certain places at a given time. Lightning can also accept quests from the Canvas of Prayers, a post board found in all the main locations. Upon completing NPC quests, Lightning is rewarded with a portion of Eradia, spiritual energy retrieved when a persons burden is lifted. Every day at 6 AM game-time, Lightning is drawn back into the Ark, a location where the in-game clock does not progress. Once there, Lightning gives her gathered Eradia to a tree called Yggdrasil: if she has gathered enough, the in-game clock is extended by a day. She can also restock on supplies and collect new equipment. Another feature in the game was Outerworld Services, a feature where players could take photos and share them, along with their personal stats and battle scores, on Facebook and Twitter. The Facebook features were disabled in April 2015. All Outerworld services were terminated in April the following year.
Battle system
The battle system, called the Style-Change Active Time Battle system, uses elements from the Active Time Battle (ATB)-based Paradigm system from the first and second XIII games and bears similarities to the dressphere system featured in Final Fantasy X-2. Lightning has access to several customizable outfits (garb) with different power sets (plural: Schemata; singular: Schema). Each garb has its own separate ATB gauge, and actions for them are mapped onto the controllers face buttons, meaning that the usual menu-style ATB battle system is no longer needed: this enables Lightning to be moved around the battle field to a limited degree. The majority of the garbs and their accessories are either purchasable in the in-game shops or received upon completing quests. Stronger garbs, items, shields and weapons are unlocked in Hard Mode, along with access to more challenging areas and boss battles. Lightning can equip three Schemata directly, while having additional slots for backup costumes which can be equipped outside battle. She can be equipped a close-combat weapon (sword, spear, etc.), a shield and a cosmetic accessory. The color scheme of each garb can be customized using both pre-set and custom color: there are options to alter both specific portions and all portions of the costume.
As with the previous game, enemies appear in the open field and can be avoided or engaged. The number of enemies increases during nighttime, and their strength and ability to deal damage increases the more days pass in-game. By killing all the standard versions of an enemy, a final version appears as a boss. Defeating it will yield a high reward and make the enemy type extinct in an area of the game. When Lightning attacks an enemy, or they attack her, the battle starts. If Lightning strikes a monster, they lose a small portion of health, while if the enemy strikes Lightning first, she will lose health. As Lightning performs attacks, her ATB meter is drained and she must switch to another assigned garb: the depleted garbs meter recharges while not being used. Lightning utilizes her many swords for short-range melee attacks and magic for long-range attacks. She can block enemy attacks using her shield and has the option to evade an attack, which can be assigned to any garb. Each enemy has a stagger meter, represented by a line behind their health bar. As Lightning lands certain kinds of magical or physical blows on the enemy, their meter oscillates more. Eventually, the enemy is staggered, rendering them vulnerable to damaging attacks. Lightning can also spend Energy Points to perform special moves or activate abilities, such as Overclock (which slows time for Lightnings opponents and enables her to land more hits); and Army of One, Lightnings signature move. By winning battles, Lightning earns gil, the in-game currency, and replenishes a portion of her Energy Point gauge. In Normal and Hard modes, if Lightning flees from or dies in battle, one in-game hour is lost. Unlike the last two games, the player character does not automatically recover HP after battles, instead needing to use remedies bought from merchants and shops, and there is no auto-battle mode, with Lightning needing to be controlled manually at all times. In Easy Mode, Lightning regenerates health if she stands idle.

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