Battlefield 4 Review kukugames

  •  Genre: Shooter, first person
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  • single and multi player
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  • Previous game of the series: Battlefield 3
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  • Offer: CD Media
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Story


positives
direction
natural movement of characters in cinematics
negatives
common screenplay
immediately forgettable story
no emotional bond with the main character
most of the characters are boring

Design


positives
many options give every player different experience
balanced complexity with sufficient number of options and customization
clear menus with explanations make gameplay easier
few configurations needed before we start
variety in stage design
stages have satisfactory length
alive world with many details makes the game more convincing
frequent checkpoints save us from unnecessary repetition
negatives
stages needed more than one paths
shorter than the games of its genre
lack of interesting sidemissions
no replay value
no worthy optional secrets and items to find
few stages
enemy set pieces and flow changes only slightly in every stage

Gameplay


positives
multiple ways for direct attack
we can progress with stealth gameplay
targeting gives us a satisfying feeling
realistic feel of weapons
very fast action with responsive controls
no time pressure
negatives
handling is not always effective
opοnents artificial intelligence
boring action
no reason to explore while playing
our team artificial intelligence
sometimes game completely freezes

Graphics


positives
characters polygons(model complexity)
characters textures
animation
effects and lighting
variety of background graphics
convincing world
negatives
pop in textures
more variety of enemy graphics needed
scenery quality is not the same in all of its parts
bugs

Sound


positives
good soundtrack
voice acting
sound effects
ambient sound effects
many sounds clearly identifiable
music changes to suit to what we are doing

Οnline Competitive


positives
good statistics and leaderboards
customization encourages players to pick their own gamestyle
options make matchmaking easier
one of the best online competitive of its genre
usually good connection
many interesting unlockables
you can fully customize your character before battle
we can find people online
tactics are required in online
if we die, re entering battle is very fast
many game mode
opponents available in all modes
we can play equally effectively without friends
negatives
online for players from the same system, needed
small stages result in chaotic battles
loading should have been less
few players
Conclusion - Rating

equal with the best games of its genre in
many sections


wiki


The games heads-up display (HUD) is composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The top right displays kill notifications of all players in-game. On the Windows version of the game, the top left features a chat window when in multiplayer. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and orange for enemies, this applies to all interactivity on the battlefield. Battlefield 4 options also allow colour-blind players to change the on-screen colour indicators to: tritanomaly, deuteranomaly and protanomaly.
Players can use dual-scoped weapons, including weapons with different firing modes (e.g. semi-automatic, automatic fire). They can "spot" targets (marking their positions to the players team) in the single player campaign (a first in the Battlefield franchise) as well as in multiplayer. The games bullet-dropping-system has been significantly enhanced, allowing players to aim precisely with the environment. In addition, players have more combat capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection.
Campaign
The single-player campaign has several differences from the main multiplayer component. For the most part, the player must traverse mini-sandbox-style levels, in some cases using vehicles, like tanks and boats, to traverse the environment. As the player character, Recker, the player can use two campaign-only functions: the Engage command and the tactical binocular. The Engage command directs Reckers squadmates, and occasionally other friendly units, to attack any hostiles in Reckers line of sight. The tactical binocular is similar to a laser-designator, in the sense that it allows the player to identify friendly and enemy units, weapon stashes, explosives, and objectives in the field. By identifying enemies, the player can make them visible without using the visor, making them easier to mark for their teammates. At one point, Recker will briefly lose the tactical visor, forcing them to only use the Engage command to direct his squadmates on a limited number of enemies.
The campaign features assignments that require specific actions and unlock weapons for use in multiplayer upon completion. Collectible weapons return along with the introduction of collectible dog tags which can be used in multiplayer. Weapon crates are found throughout all levels, allowing players to obtain ammo and switch weapons. While crates hold default weapons, collectible weapons may be used whenever they are acquired and level-specific weapons may be used once a specific mission assignment has been completed by obtaining enough points in a level.
Multiplayer
Battlefield 4s multiplayer contains three playable factions—the United States, China and Russia—fighting against each other, in up to 64-player matches on PC, PlayStation 4, and Xbox One. A newly reintroduced "Commander Mode", last seen in Battlefield 2142, gives one player on each team a real-time strategy-like view of the entire map and the ability to give orders to teammates. Also, the Commander can observe the battle through the eyes of the players on the battlefield, deploying vehicle and weapon drops to "keep the war machinery going", and order in missile strikes on hostile targets. A spectator mode is included, enabling players to spectate others in first or third person, as well as use a free camera to pan around the map from any angle.
On June 10, 2013, at E3, DICE featured the map "Siege of Shanghai", pitting the Peoples Liberation Army against the U.S. Marine Corps. The gameplay showcased Commander Mode; new weapons and vehicles; and the "Levolution" gameplay mechanic. The video displays the last of these at various points, including: a player destroying a support pillar to trap an enemy tank above it; and a large skyscraper (with an in-game objective on the top floor) collapsing in the center of the map, kicking up a massive dust cloud throughout the map and bringing the objective closer to ground level. Levolution also includes effects such as shooting a fire extinguisher to fill the room with obscuring clouds, car alarms going off when stepped on, metal detectors going off once passed through, or cutting the power in a room to reduce others visibility.
The maps included in the main game are "Siege of Shanghai", "Paracel Storm", "Zavod 311", "Lancang Dam", "Flood Zone", "Rogue Transmission", "Hainan Resort", "Dawnbreaker", "Operation Locker" and "Golmud Railway". The game modes on offer include Battlefields Conquest, Domination and Rush; while adding two new game modes called Obliteration and Defuse, along with traditional game modes such as Team Deathmatch and Squad Deathmatch.
The four kits from Battlefield 3 are present in Battlefield 4. The Assault kit now must wait for defibrillator to recharge before reviving another player. The Engineer kit uses PDWs, and carbines are available to all kits. The support kit has access to the new remote mortar and the XM25 allowing for indirect suppressive fire.
The Recon kit is now more mobile and is able to equip carbines, designated marksman rifles (DMRs), and C4. Sniping mechanics also give with the ability to zero in your sights (set an aiming distance), and equip more optics and accessories than previous Battlefield games. The Recon kit is still able to utilize the MAV, T-UGS, and the Radio Beacon.
New vehicles have also been introduced. With the addition of the Chinese faction, new vehicles include the Type 99 MBT, the ZFB-05 Armored Car, and the Z-10W attack helicopter. Jets have also been rebalanced and put into two classes, "attack" and "stealth". The attack jets focus is mainly air-to-ground capabilities, while stealth jets focus mainly on air-to-air combat. Another vehicle added in Battlefield 4 is the addition of the RCB and DV-15 Interceptor attack boats, which function as heavily armed aquatic assault craft.
Customization options have also been increased in Battlefield 4, with all new camos available for every gun. A new "adaptive" camo has been introduced that can adapt the camo to the map being played without the player having to change camos every map. Camos can now be applied to jets, helicopters, tanks, transport vehicles and guns. Previously this option was introduced to parachutes but has been removed, emblems are now printed onto parachutes.

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