The Bureau: XCOM Declassified Review kukugames

  •  Genre: Shooter, third person
  • single player
  • Games from the same developer: BioShock 2
  • Offer: CD Media


good futuristic story
complex but interesting screenplay
cinematics blend nicely with gameplay
screenplay has many twists and surprises
it gives us the filling of a good film


long enough single player for its genre
many options give every player different experience
balanced complexity with sufficient number of options and customization
adds interesting elements to the genre
interesting sidemissions
player or monster killing grants us experience points
no matter how much we progress we won''t get too stronger; new and old players are balanced that way
every class has its use
stages needed more than one paths
no worthy optional secrets and items to find
in order to solve some bugs we have to restart from the last save


opponents artificial intelligence
many difficulty levels
multiple ways for direct attack
skillful combat
many skills give variety to gameplay
we need to fight almost every enemy differently
we can predefine directions for teammates controled by computer
handling is not always effective
no reason to explore while playing
our team artificial intelligence


characters polygons(model complexity)
effects and lighting
background textures
frequent and tense frame drops


good soundtrack
voice acting
sound effects
ambient sound effects

Οnline Competitive


online needed for this genre
Conclusion - Rating

equal with the best games of its genre in
many sections


The Bureau is a third-person shooter with an emphasis on squad-based tactics. The player controls the agent William Carter and commands two additional agents in each mission. Carter has several unique abilities, such as healing his entire squad, lifting enemies out of cover, and summoning combat drones. The other agents are divided into four classes: Commando, Engineer, Support, and Recon. Each class is proficient in a different set of powers and weapon types.
For example, the Commando class is specialized in offensive abilities and rifles, while the Engineer class relies on land mines, automatic turrets, and the use of shotguns. As Carter and his squad gain more experience points during missions, more abilities become available.
By entering "Battle Focus Mode", which slows time significantly, the player can order their agents to move to tactical positions and activate class-specific abilities. Agents have customizable outfits, weapons, equipment, and abilities. As in XCOM: Enemy Unknown, if Carter is unable to revive agents who have taken too much damage, they will die (variable difficulty levels also determine whether or not it is possible for downed agents to become battle-ready when revived, or if replacement agents will appear during a mission). The agents who die will be dead for the rest of the game.
Throughout the course of the game, the player can collect backpack schematics and alien weapons, which then become available for the entire squad. Each backpack provides a unique bonus to the agent wearing it. For example, the Sharpshooter Pack provides bonus head-shot damage, and the Guardian Pack reduces damage taken from attacks. These equipments can be altered before a mission, or at Resupply Stations located in each mission.


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